As an Artist I believe that Games are an art form and that is why I am passionate about making them. I believe that play is a positive activity and I feel rewarded when I see players enjoying the games that I make.
I graduated with a double BA degree, in Graphic Design and Multimedia, at the University of San Francisco of Quito in Ecuador (No relation to the city of San Francisco in the US). I began my professional journey in Ecuador as a Motion Graphics Artist for TV and later as Graphic Designer for print and web. I completed a Diploma in VFX & Character Animation at the Vancouver Film School in Canada. Shortly after I migrated to London where I worked as Character Animator in Advertisement and Film. During my time in England I made the switch to Games and I have never looked back. Over the years I had the fortune to work with some of the most talented professionals in the industry and be involved in amazing projects. I completed an MA in Illustration at the Interactive Design Institute through the University of Hertfordshire. In 2019 I jointed a talented team of developers and we opened our own game studio in the heart of Stockholm in Sweden: Wild Games.
Artist and co-founder of independent mobile game studio Wild Games in Stockholm, a studio backed by Supercell.
I work as a Visual Designer for Games and Entertainment. These are some of my clients:
GHOST, EA - UI for Need for Speed (2015).
VIXEL - Motion Graphics for Various Commercials.
AMERISIS - Concept Art for board game TSAMARU.
I designed and illustrated the OSCE magazine Security Community distributed around 52 countries around the world.
UI and Motion Graphics Artist for Need for Speed Rivals and Need for Speed 2015
I worked on Levolution for Battlefield 4.
Syndicate. I was leading the Video Department at Starbreeze. We were responsible for the video and
motion graphics content. The material was created in-house and also by outsourced studios.
Compositing and Motion Graphics for GoldenEye 007, Vancouver 2010, GForce and Ice Age 3.
Character Animator for Dead Space Extraction.
UI Artist for Rio.
Character Animation and VFX for commercials and film. Concept Design, Look Development and 3D Generalist artist.
Director for Atrapados video clip for local band SELVA.
Concept Design, 3D Animation and Special Effects.