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Carlos Villarreal Kwasek
Carlos Villarreal Kwasek
2D Artist at DICE
Stockholm, Sweden

Summary

I am an experienced Visual Designer with focus on User Interface, Motion Graphics and Concept Development for the Video Game Industry. I work fluently with the production team and I have great organizational skills. I have worked on many games for Gen4, Gen3 and PC. As a Graphic Designer, Illustrator and Concept Artist I have experience with desktop publishing.

Skills

Concept DesignLook DevelopmentMotion GraphicsUser Interface Design

Software proficiency

Photoshop
Photoshop
Painter
Painter
After Effects
After Effects
Maya
Maya
Softimage
Softimage
Frostbite Engine
Frostbite Engine
InDesign
InDesign
Illustrator
Illustrator
Muse
Muse
Animate
Animate

Productions

  • Bf1
    • Video Game
      Battlefield 1 They Shall Not Pass
    • Year
      2017
    • Role
      2D Artist
    • Company
      DICE
  • Need for speed 2015
    • Video Game
      Need for Speed
    • Year
      2015
    • Role
      UI Artist
    • Company
      GHOST
  • Need for speed rivals
    • Video Game
      Need for Speed: Rivals
    • Year
      2013
    • Role
      UI Artist
    • Company
      GHOST
  • Battlefield 4
    • Video Game
      Battlefield 4
    • Year
      2013
    • Role
      Cinematics Artist
    • Company
      DICE
  • Syndicate
    • Video Game
      Syndicate
    • Year
      2012
    • Role
      Motion Graphics Artist & Video Producer
    • Company
      Starbreeze
  • Image
    • Video Game
      Rio
    • Year
      2011
    • Role
      UI Artist
    • Company
      Eurocom
  • Dead space extraction
    • Video Game
      Dead Space: Extraction
    • Year
      2011
    • Role
      Animator
    • Company
      Eurocom
  • Goldeneye 007 reloaded
    • Video Game
      GoldenEye 007: Reloaded
    • Year
      2011
    • Role
      Motion Graphics Artist
    • Company
      Eurocom
  • Goldeneye 007
    • Video Game
      Goldeneye 007
    • Year
      2010
    • Role
      Motion Graphics Artist
    • Company
      Eurocom
  • Vancouver 2010
    • Video Game
      Vancouver 2010
    • Year
      2010
    • Role
      CG Compositor
    • Company
      Eurocom
  • Ice age dawn of the dinosaurs
    • Video Game
      Ice Age: Dawn of the Dinosaurs
    • Year
      2009
    • Role
      CG Compositor
    • Company
      Eurocom
  • G force
    • Video Game
      G-Force
    • Year
      2009
    • Role
      CG Compositor
    • Company
      Eurocom
  • Image
    • Movie
      Agent Crush
    • Year
      2008
    • Role
      CG Artist
    • Company
      Prime Focus

Experience

  • 2D Artist at DICE
    Stockholm, Sweden
    November 2016 - Present

  • Freelance Artist at Carlos Villarreal Kwasek
    Oslo, Norway
    January 2015 - October 2016

    I work as a Visual Designer for Games and Entertainment. These are some of my clients:

    GHOST, EA - UI for Need for Speed (2015).

    VIXEL - Motion Graphics for Various Commercials.

    AMERISIS - Concept Art for board game TSAMARU.

  • Graphic Designer and Illustrator at OSCE
    Remote, Austria
    October 2014 - April 2015

    I designed and illustrated the OSCE magazine Security Community distributed around 52 countries around the world.

  • UI Artist at GHOST EA
    Gothenburg, Sweden
    September 2012 - December 2014

    UI and Motion Graphics Artist for Need for Speed Rivals and Need for Speed 2015

  • Cinematics Artist at DICE
    Stockholm, Sweden
    March 2012 - June 2012

    I worked on Levolution for Battlefield 4.

  • Video Producer at Starbreeze Studios
    Uppsala, Sweden
    August 2011 - February 2012

    Syndicate. I was leading the Video Department at Starbreeze. We were responsible for the video and

    motion graphics content. The material was created in-house and also by outsourced studios.

  • CG Compositor at Eurocom
    Derby, United Kingdom
    September 2008 - January 2011

    Compositing and Motion Graphics for GoldenEye 007, Vancouver 2010, GForce and Ice Age 3.

    Character Animator for Dead Space Extraction.

    UI Artist for Rio.

  • Character Animator / CG Generalist at PrimeFocus
    London, United Kingdom
    May 2007 - September 2008

    Character Animation and VFX for commercials and film. Concept Design, Look Development and 3D Generalist artist.

  • Director at Escala Gris
    Quito, Ecuador
    May 2005 - August 2005

    Director for Atrapados video clip for local band SELVA.

    Concept Design, 3D Animation and Special Effects.

  • Instructor (Part Time) at Universidad San Franisco de Quito
    Quito, Ecuador
    May 2003 - August 2005

    Instructor at the Community College. I taught Maya; Life Drawing; Photoshop; and Painter.

  • Graphic Designer at G&R - USFQ
    Quito, Ecuador
    March 2003 - September 2005

    Graphic Design for Publishing and Web Design.

  • CG Artist at ADN Digital
    Quito, Ecuador
    August 2002 - March 2003

    Look Development for TV series La Combi and Travesía.