I am an experienced Visual Designer with focus on User Interface, Motion Graphics and Concept Development for the Video Game Industry. I work fluently with the production team and I have great organizational skills. I have worked on many games for Gen4, Gen3 and PC. As a Graphic Designer, Illustrator and Concept Artist I have experience with desktop publishing.
I work as a Visual Designer for Games and Entertainment. These are some of my clients:
GHOST, EA - UI for Need for Speed (2015).
VIXEL - Motion Graphics for Various Commercials.
AMERISIS - Concept Art for board game TSAMARU.
I designed and illustrated the OSCE magazine Security Community distributed around 52 countries around the world.
UI and Motion Graphics Artist for Need for Speed Rivals and Need for Speed 2015
I worked on Levolution for Battlefield 4.
Syndicate. I was leading the Video Department at Starbreeze. We were responsible for the video and
motion graphics content. The material was created in-house and also by outsourced studios.
Compositing and Motion Graphics for GoldenEye 007, Vancouver 2010, GForce and Ice Age 3.
Character Animator for Dead Space Extraction.
UI Artist for Rio.
Character Animation and VFX for commercials and film. Concept Design, Look Development and 3D Generalist artist.
Director for Atrapados video clip for local band SELVA.
Concept Design, 3D Animation and Special Effects.
Instructor at the Community College. I taught Maya; Life Drawing; Photoshop; and Painter.
Graphic Design for Publishing and Web Design.
Look Development for TV series La Combi and Travesía.