I worked as a User Interface Designer at GHOST for the production of Need for Speed. My tasks involved creating wireframes and navigation flows as well as final art for the game.
Event cinematic opening.
HUD Ingame.
Map navigation.
Full size map texture.
District detail.
Closeup.
Collectibles icons.
Events icons.
Front screen concept wireframe.
Social page concept wireframe.
Menu page concept wireframe.
Smartphone interface concept wireframe.
Map navigation concept wireframe.
Map Navigation Wireframe Mock.
Icon development presented with background.
Event expanded.
Metadata.
HUD wireframe.
HUD Mock.
Need for Speed Rivals font analysis.
Need for Speed (2015) font proposal.