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Need for Speed (2015)

I worked as a User Interface Designer at GHOST for the production of Need for Speed. My tasks involved creating wireframes and navigation flows as well as final art for the game.

Event cinematic opening.

Event cinematic opening.

HUD Ingame.

HUD Ingame.

Map navigation.

Map navigation.

Full size map texture.

Full size map texture.

District detail.

District detail.

District detail.

District detail.

Closeup.

Closeup.

Collectibles icons.

Collectibles icons.

Events icons.

Events icons.

Front screen concept wireframe.

Front screen concept wireframe.

Social page concept wireframe.

Social page concept wireframe.

Menu page concept wireframe.

Menu page concept wireframe.

Smartphone interface concept wireframe.

Smartphone interface concept wireframe.

Map navigation concept wireframe.

Map navigation concept wireframe.

Map Navigation Wireframe Mock.

Icon development presented with background.

Icon development presented with background.

Event expanded.

Event expanded.

Metadata.

Metadata.

HUD wireframe.

HUD wireframe.

HUD Mock.

HUD Mock.

Need for Speed Rivals font analysis.

Need for Speed Rivals font analysis.

Need for Speed (2015) font proposal.

Need for Speed (2015) font proposal.