Summary

I am an experienced Visual Designer with focus on User Interface, Motion Graphics and Concept Development for the Video Game Industry. I work fluently with the production team and I have great organizational skills. I have worked on many games for Gen4, Gen3 and PC. As a Graphic Designer, Illustrator and Concept Artist I have experience with desktop publishing.

Skills

  • Concept Design
  • Look Development
  • Motion Graphics
  • User Interface Design
  • Software Proficiency

    Photoshop
    Photoshop
    Painter
    Painter
    After Effects
    After Effects
    Maya
    Maya
    Softimage
    Softimage
    Frostbite Engine
    Frostbite Engine
    InDesign
    InDesign
    Illustrator
    Illustrator
    Muse
    Muse
    Animate
    Animate

    Productions

    Experience

    2D Artist

    DICE
    November 2016 - Present | Stockholm, Sweden

    Freelance Artist

    Carlos Villarreal Kwasek
    January 2015 - October 2016 1 year 9 months | Oslo, Norway

    I work as a Visual Designer for Games and Entertainment. These are some of my clients:

    GHOST, EA - UI for Need for Speed (2015).

    VIXEL - Motion Graphics for Various Commercials.

    AMERISIS - Concept Art for board game TSAMARU.

    Graphic Designer and Illustrator

    OSCE
    October 2014 - April 2015 6 months | Remote, Austria

    I designed and illustrated the OSCE magazine Security Community distributed around 52 countries around the world.

    UI Artist

    GHOST EA
    September 2012 - December 2014 2 years 3 months | Gothenburg, Sweden

    UI and Motion Graphics Artist for Need for Speed Rivals and Need for Speed 2015

    Cinematics Artist

    DICE
    March 2012 - June 2012 3 months | Stockholm, Sweden

    I worked on Levolution for Battlefield 4.

    Video Producer

    Starbreeze Studios
    August 2011 - February 2012 6 months | Uppsala, Sweden

    Syndicate. I was leading the Video Department at Starbreeze. We were responsible for the video and

    motion graphics content. The material was created in-house and also by outsourced studios.

    CG Compositor

    Eurocom
    September 2008 - January 2011 2 years 4 months | Derby, United Kingdom

    Compositing and Motion Graphics for GoldenEye 007, Vancouver 2010, GForce and Ice Age 3.

    Character Animator for Dead Space Extraction.

    UI Artist for Rio.

    Character Animator / CG Generalist

    PrimeFocus
    May 2007 - September 2008 1 year 4 months | London, United Kingdom

    Character Animation and VFX for commercials and film. Concept Design, Look Development and 3D Generalist artist.

    Director

    Escala Gris
    May 2005 - August 2005 3 months | Quito, Ecuador

    Director for Atrapados video clip for local band SELVA.

    Concept Design, 3D Animation and Special Effects.

    Instructor (Part Time)

    Universidad San Franisco de Quito
    May 2003 - August 2005 2 years 3 months | Quito, Ecuador

    Instructor at the Community College. I taught Maya; Life Drawing; Photoshop; and Painter.

    Graphic Designer

    G&R - USFQ
    March 2003 - September 2005 2 years 6 months | Quito, Ecuador

    Graphic Design for Publishing and Web Design.

    CG Artist

    ADN Digital
    August 2002 - March 2003 7 months | Quito, Ecuador

    Look Development for TV series La Combi and Travesía.