Event cinematic opening.
Full size map texture.
Front screen concept wireframe.
Social page concept wireframe.
Menu page concept wireframe.
Smartphone interface concept wireframe.
Map navigation concept wireframe.
Icon development presented with background.
Need for Speed Rivals font analysis.
Need for Speed (2015) font proposal.
I worked as a User Interface Designer at GHOST for the production of Need for Speed. My tasks involved creating wireframes and navigation flows as well as final art for the game.