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Need for Speed (2015)

I worked as a User Interface Designer at GHOST for the production of Need for Speed. My tasks involved creating wireframes and navigation flows as well as final art for the game.

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Event cinematic opening.

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HUD Ingame.

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Map navigation.

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Full size map texture.

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District detail.

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District detail.

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Closeup.

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Collectibles icons.

Carlos villarreal kwasek icons1

Events icons.

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Front screen concept wireframe.

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Social page concept wireframe.

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Menu page concept wireframe.

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Smartphone interface concept wireframe.

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Map navigation concept wireframe.

Map Navigation Wireframe Mock.

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Icon development presented with background.

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Event expanded.

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Metadata.

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HUD wireframe.

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HUD Mock.

Carlos villarreal kwasek font rivals

Need for Speed Rivals font analysis.

Carlos villarreal kwasek font nfs

Need for Speed (2015) font proposal.