Need for Speed (2015)

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Event cinematic opening.
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HUD Ingame.
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Map navigation.
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Full size map texture.
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District detail.
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District detail.
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Closeup.
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Collectibles icons.
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Events icons.
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Front screen concept wireframe.
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Social page concept wireframe.
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Menu page concept wireframe.
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Smartphone interface concept wireframe.
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Map navigation concept wireframe.
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Icon development presented with background.
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Event expanded.
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Metadata.
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HUD wireframe.
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HUD Mock.
Carlos villarreal kwasek font rivals
Need for Speed Rivals font analysis.
Carlos villarreal kwasek font nfs
Need for Speed (2015) font proposal.

I worked as a User Interface Designer at GHOST for the production of Need for Speed. My tasks involved creating wireframes and navigation flows as well as final art for the game.